![]() Some shader features will not work and throw an error when used. Unsupported features will not be visible when editing materials. Some advanced PBR features such as subsurface scattering are not supported. This is much more efficient and compatible, but it means that HDR will not be supported. Rendering is done entirely on sRGB color space (the GLES3 renderer uses linear color space). Improved features in the Godot 3.1 OpenGL ES 2.0 renderer This new version includes the much-requested improvements to the major release, Godot 3.0. On 13 March, Wednesday, the Godot developers announced the release of a new version of the open source 2D and 3D cross-platform compatible game engine, Godot 3.1.
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